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Famicom Style Chibi Pixel Art Character

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Analyze the attached image, extract the main subjects core recognizable features (such as hairstyle, clothing, accessories, and colors), and transform them into a minimalist, super-deformed (chibi) pixel art character. ​CRITICAL: Ultra-Low Resolution Famicom Style ​Chunky Pixels: The character MUST look like a classic 8-bit NES/Famicom game sprite. You must use extremely large, chunky, blocky, and highly visible square pixels. ​Low Grid Constraint: Design the character as if it is restricted to a tiny 32x32 pixel grid that has been scaled up. Every individual pixel block must be huge and obvious. Do NOT create detailed or high-resolution pixel art. ​No Anti-Aliasing: ABSOLUTELY NO anti-aliasing. All diagonal lines and curves must have severe, raw, jagged staircase steps. ​Strict Aesthetic Rules ​Outlines: Use thick, harsh, stark black, heavily pixelated outlines for all shapes. ​Coloring: Use a highly restricted palette of flat, solid colors only. There must be ABSOLUTELY NO shading, highlights, blending, or gradients. ​Facial Features: Maximum simplicity. Use just a single large black pixel block for each eye, and maybe one pixel for a blush. ​Sticker Effect: Enclose the entire character with a thick, solid pure white pixelated border. ​Background: Automatically select a single, solid, flat background color (such as a vibrant or pastel hue) that matches the subjects vibe.

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