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Champagne Gold Metallic Wordmark Sculpture
3DPhoto

Champagne Gold Metallic Wordmark Sculpture

Use the uploaded logo/wordmark as the exact base silhouette. Preserve the original proportions, letterforms, spacing, curvature, and structure. Do not redesign the typography. Transform the logo into a solid monumental metallic sculpture. Structure: The word formed as a thick volumetric 3D object Strong uniform extrusion depth Clean vertical faces Sharp but controlled beveled edges Solld block-like construction Subtle curvature preserved exactly as original No distortion of the original letterforms Material: Brushed champagne gold metal Smooth satin metallic finish Subtle micro-texture across surfaces Soft reflective gradients Slight warm iridescent highlights Physically accurate metallic reflections Dense premium material feel Surface details: Crisp edge transitions Clean light rolloff across curves Subtle tonal variation between faces Refined highlight streaks Deep shadow definition between letters Environment: Pure black background Minimal composition Floating in mid-air No visible support Luxury brand campaign setting Lighting: Cinematic studio lighting Warm key light from upper side Soft fill light for dimensional clarity Subtle rim light outlining silhouette High dynamic range contrast Deep rich shadows Camera: Slight three-quarter perspective Centered composition 85mm lens look Macro-level surface detail Shallow depth of field Editorial luxury product photography aesthetic Mood: Premium Emotional Iconic Bold Monumental Timeless Style: Ultra-realistic 3D render High-end branding campaign look Physically based rendering Sharp focus Clean composition No additional elements

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Holographic Character Projector Product Shot
ProductPhoto

Holographic Character Projector Product Shot

Ultra-realistic product photo. Subject: virtual holographic character CHARACTER, floating above a circular hologram projector Ø120 mm placed on a modern desk. Projection source rules: - If input reference is a 3D object → show a desktop 3D scanner beside the projector. Place the reference object on the scanner plate. The hologram above the projector is generated from this scanned object. - If input reference is a 2D image → show a modern PC with monitor on the desk. Display the reference image on the monitor screen. The hologram above the projector is generated from this screen content. Hologram rendering rules: - Character always appears as a semi-transparent volumetric image, background faintly visible through. - No beams, no particles, no solid statue surfaces. - Balanced anatomy (1/7–1/8 head-to-body ratio), correct proportions. - Natural pose with clear silhouette. - Hair, outfit folds, and accessories visible but translucent. - Face crisp and expressive, readable at 1000 px crop. - No copyrighted characters, no branded designs, no IP logos. Environment: modern desk with projector base + conditional device (scanner or monitor). Camera: 85–100 mm lens, 3/4 hero angle, eye-level, f/11–f/16, ISO100, tripod. Lighting: desk softly illuminated; holographic figure defined only by volumetric light. Background: seamless black studio with subtle reflections. Output: 4:5, 2048×2560. Negative: text-free, watermark-free, logo-free, brand-free, copyrighted characters, franchise IP, trademarked designs, resin, PVC, physical statue, opaque surfaces, toy gloss, beams, scanlines, dots, distortion, extra digits. Sampling: deterministic, seed=12345, temperature=0.

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VIRALMEDIA AI Agency Dark Landing Page
BrandingPhoto

VIRALMEDIA AI Agency Dark Landing Page

Build a dark-themed, single-page landing page for an AI web design agency called VIRALMEDIA. The design uses a pure black background (#000) with white text, a signature liquid glass glassmorphism effect, and two Google Fonts: Barlow (body/UI) and Instrument Serif (italic accent text). Use React, Tailwind CSS, Framer Motion, and hls.js. All buttons are rounded-full. DESIGN SYSTEM (index.css) Color tokens (all HSL, dark-only — no light mode): --background: 0 0% 0% (pure black) --foreground: 0 0% 100% (pure white) --card: 0 0% 9%, --card-foreground: 0 0% 100% --primary: 0 0% 97%, --primary-foreground: 0 0% 9% --secondary: 0 0% 15%, --secondary-foreground: 0 0% 100% --muted: 0 0% 15%, --muted-foreground: 0 0% 75% --accent: 0 0% 15%, --accent-foreground: 0 0% 100% --border: 0 0% 20%, --input: 0 0% 20%, --ring: 0 0% 100% --radius: 2px --font-body: Barlow, sans-serif --font-accent: Instrument Serif, serif Liquid Glass CSS classes: .liquid-glass — subtle glassmorphism: background: rgba(255,255,255,0.01), background-blend-mode: luminosity, backdrop-filter: blur(4px), no border, box-shadow: inset 0 1px 1px rgba(255,255,255,0.1). Has a ::before pseudo-element for a gradient border effect using linear-gradient(180deg, rgba(255,255,255,0.45) 0%, rgba(255,255,255,0.15) 20%, transparent 40%, transparent 60%, rgba(255,255,255,0.15) 80%, rgba(255,255,255,0.45) 100%) with mask-composite: exclude and padding: 1.4px. .liquid-glass-strong — stronger variant: same as above but backdrop-filter: blur(50px), box-shadow: 4px 4px 4px rgba(0,0,0,0.05), inset 0 1px 1px rgba(255,255,255,0.15), and slightly higher gradient opacity values (0.5/0.2 instead of 0.45/0.15). Tailwind config: Set fontFamily: body: Barlow, sans-serif, accent: Instrument Serif, serif at the theme root level (not in extend). SECTION 1: NAVBAR (fixed) Fixed top, full-width, z-50, px-8 py-6, flex row with space-between Left: Logo text VIRALMEDIA — text-xl font-semibold tracking-tight font-body text-foreground Center (hidden on mobile): Nav links Work, Services, About, Blog, Contact — each px-4 py-2 text-sm font-medium text-foreground rounded-sm hover:bg-white/10 Right: Get Started button — liquid-glass-strong rounded-full px-6 py-2.5 text-sm font-medium text-foreground SECTION 2: HERO (full viewport height) Container: relative w-full h-screen overflow-hidden Background video (behind everything): Absolutely positioned, object-cover object-bottom. On mobile: -translate-y-100px, on md+: no translate. Video URL: https://d8j0ntlcm91z4.cloudfront.net/user_38xzZboKViGWJOttwIXH07lWA1P/hf_20260326_073936_8dd07fdb-4f6b-4220-a3f0-9dedfaab0c88.mp4 (autoPlay, loop, muted, playsInline) Bottom gradient overlay: absolute inset-x-0 bottom-0 h-60 bg-gradient-to-t from-background to-transparent Content (z-10, flex column, justify-end, pb-10 md:pb-20): Avatar row: 3 overlapping circular avatars (http://pravatar.cc, w-8 h-8 rounded-full border-2 border-background, -space-x-2) + text 7,000+ brands already transformed in text-muted-foreground text-sm Heading: text-3xl sm:text-5xl md:text-6xl lg:text-7xl font-medium tracking--1px md:tracking--2px — Build Stunning with + <span className=font-accent italic font-normal>AI Magic</span> Subtitle: text-sm md:text-lg text-muted-foreground whitespace-normal md:whitespace-nowrap — AI-powered websites crafted for beauty, speed, and lasting performance. Email form: liquid-glass rounded-full p-1.5 md:p-2 max-w-lg w-full with transparent input and a solid white bg-foreground text-background rounded-full SUBSCRIBE button. Button uses motion.button with whileHover= scale: 1.03 and whileTap= scale: 0.98

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Super Famicom RPG Character Sprite Sheet
SurrealPhoto

Super Famicom RPG Character Sprite Sheet

Aspect Ratio: 16:9 subject: - Transform the character from reference image A into: 1) A main 32x32 Super Famicom-style sprite (max 16 colors). 2) Four field-movement sprites (front, left, right, back), each 16x16 pixels, max 16 colors. - Preserve the character’s recognizable traits, clothing, colors, hairstyle, and silhouette from reference A. - If reference A is not full-body, reconstruct missing parts naturally to create a complete full-body 32x32 sprite. composition: Background should be a retro fantasy-RPG overworld field featuring: - cobblestone streets - rustic houses with tiled roofs - wooden fences and signboards - simple shops - simple 16-bit-style terrain transitions - no modern or realistic graphics - Place the enlarged 32x32 main sprite on the right. - Place the four 16x16 field sprites horizontally at the main sprite’s feet (front, left, right, back). - Place a retro RPG-style status window on the left. action: - Main sprite: same pose as reference A, converted to pixel art. - Field sprites: neutral standing pose facing front, left, right, back. location: Retro overworld field environment: - Cobblestone paths - Rustic houses with red or blue tiled roofs - Wooden fences - Simple shop signs - Old-school RPG map ambience style: - Super Famicom-inspired pixel art. - Main sprite: 32x32, max 16 colors. - Field sprites: 16x16, max 16 colors. - Background: 16-bit overworld field tiles. - Hard-edged pixels; no anti-aliasing; no gradients. - Limited-palette retro look. camera_lighting: - Orthographic, flat. - Minimal shading consistent with pixel-art style. colors: - Sprite palettes limited to 16 colors including transparency. - Background palette: - Greys for stone - Browns for wood - Red/Blue for roofs - Green for potted plants - All colors in retro 16-bit pixel palette style - Status window: - white border - black background - white pixel-font text text: # 名前はひらがな/カタカナで4文字以内。ここを直接書き換えて使用。 - At the top of the status window, center-aligned: - 「なまえ」 # 区切り線:ウィンドウ幅と一致した1本の水平線のみ - Draw a single-pixel horizontal divider line: - one pixel thick - full width of window - straight - not double-line or decorative # ステータス:項目名は左揃え、数値は3桁右揃え - Display the following stats: - 「せいべつ: 」 - 「レベル: 」 # max 99 - 「HP: 」 # max 999 - 「MP: 」 # max 999 - 「ちから: 」 # max 255 - 「すばやさ: 」 # max 255 - 「かしこさ: 」 # max 255 - 「うんのよさ: 」 # max 255 - 「えろさ: 」 # max 255 (inferred naturally) - 「こうげき力: 」 # max 999 - 「しゅび力: 」 # max 999 - Formatting rules: - Labels left-aligned - Numbers right-aligned in a 3-character field - Monospaced retro pixel-font required edit_instructions: - Convert reference A to a true 32x32 sprite using fixed pixel grid. - If reference is partial-body, reconstruct missing torso, legs, arms, shoes, etc., naturally and consistently. - Generate 4 field sprites (front/left/right/back) at 16x16 (max 16 colors). - Upscale sprites crisply; no smoothing. - Render a retro 16-bit overworld field background with grass, forest, and water tiles. - Status window must have white pixel border and black fill. - Name must be centered, 4 chars max, hiragana/katakana only. - Divider must be a single, pixel-straight line across width. - Stat labels left, numbers right (3-digit width). - Avoid copyrighted UI designs or specific franchise content. references: - A: Character appearance and pose. extras: - Pixel-perfect SFC-style sprite and field map rendering. - Consistent retro palette usage. - Retro RPG mockup layout.

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