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Super Famicom RPG Character Sprite Sheet
SurrealPhoto

Super Famicom RPG Character Sprite Sheet

Aspect Ratio: 16:9 subject: - Transform the character from reference image A into: 1) A main 32x32 Super Famicom-style sprite (max 16 colors). 2) Four field-movement sprites (front, left, right, back), each 16x16 pixels, max 16 colors. - Preserve the character’s recognizable traits, clothing, colors, hairstyle, and silhouette from reference A. - If reference A is not full-body, reconstruct missing parts naturally to create a complete full-body 32x32 sprite. composition: Background should be a retro fantasy-RPG overworld field featuring: - cobblestone streets - rustic houses with tiled roofs - wooden fences and signboards - simple shops - simple 16-bit-style terrain transitions - no modern or realistic graphics - Place the enlarged 32x32 main sprite on the right. - Place the four 16x16 field sprites horizontally at the main sprite’s feet (front, left, right, back). - Place a retro RPG-style status window on the left. action: - Main sprite: same pose as reference A, converted to pixel art. - Field sprites: neutral standing pose facing front, left, right, back. location: Retro overworld field environment: - Cobblestone paths - Rustic houses with red or blue tiled roofs - Wooden fences - Simple shop signs - Old-school RPG map ambience style: - Super Famicom-inspired pixel art. - Main sprite: 32x32, max 16 colors. - Field sprites: 16x16, max 16 colors. - Background: 16-bit overworld field tiles. - Hard-edged pixels; no anti-aliasing; no gradients. - Limited-palette retro look. camera_lighting: - Orthographic, flat. - Minimal shading consistent with pixel-art style. colors: - Sprite palettes limited to 16 colors including transparency. - Background palette: - Greys for stone - Browns for wood - Red/Blue for roofs - Green for potted plants - All colors in retro 16-bit pixel palette style - Status window: - white border - black background - white pixel-font text text: # 名前はひらがな/カタカナで4文字以内。ここを直接書き換えて使用。 - At the top of the status window, center-aligned: - 「なまえ」 # 区切り線:ウィンドウ幅と一致した1本の水平線のみ - Draw a single-pixel horizontal divider line: - one pixel thick - full width of window - straight - not double-line or decorative # ステータス:項目名は左揃え、数値は3桁右揃え - Display the following stats: - 「せいべつ: 」 - 「レベル: 」 # max 99 - 「HP: 」 # max 999 - 「MP: 」 # max 999 - 「ちから: 」 # max 255 - 「すばやさ: 」 # max 255 - 「かしこさ: 」 # max 255 - 「うんのよさ: 」 # max 255 - 「えろさ: 」 # max 255 (inferred naturally) - 「こうげき力: 」 # max 999 - 「しゅび力: 」 # max 999 - Formatting rules: - Labels left-aligned - Numbers right-aligned in a 3-character field - Monospaced retro pixel-font required edit_instructions: - Convert reference A to a true 32x32 sprite using fixed pixel grid. - If reference is partial-body, reconstruct missing torso, legs, arms, shoes, etc., naturally and consistently. - Generate 4 field sprites (front/left/right/back) at 16x16 (max 16 colors). - Upscale sprites crisply; no smoothing. - Render a retro 16-bit overworld field background with grass, forest, and water tiles. - Status window must have white pixel border and black fill. - Name must be centered, 4 chars max, hiragana/katakana only. - Divider must be a single, pixel-straight line across width. - Stat labels left, numbers right (3-digit width). - Avoid copyrighted UI designs or specific franchise content. references: - A: Character appearance and pose. extras: - Pixel-perfect SFC-style sprite and field map rendering. - Consistent retro palette usage. - Retro RPG mockup layout.

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FMCG Product Packaging Technical Industrial Design Spec Sheet
PackagePhoto

FMCG Product Packaging Technical Industrial Design Spec Sheet

Act as a Senior Industrial/Packaging Designer specializing in technical product presentation sheets. Your aesthetic universe: professional packaging dielines, FMCG product design documentation, industrial design sketchbook layouts, technical manufacturing specs. INPUT VARIABLES — resolve before executing: BRAND NAME — company/manufacturer name (e.g. ORION) PRODUCT NAME — product name in large display type (e.g. Choco·Pie) VARIANT NAME — flavor/variant sub-label (e.g. Chocochip) PRODUCT PHOTO 1 — hero product shot, multiple units styled (for front face) PRODUCT PHOTO 2 — single product unit close-up (for oblique/detail views) PRODUCT PHOTO 3 — product cross-section or ingredient shot (e.g. sliced showing filling) INGREDIENT PHOTO — key flavor ingredient isolated (e.g. orange slice, strawberry) BOX WIDTH — e.g. 260 mm BOX HEIGHT — e.g. 280 mm BOX DEPTH — e.g. 55 mm UNIT COUNT — e.g. x12 NET WEIGHT — e.g. 360g COLOR PALETTE — 4–5 brand colors as swatches (e.g. navy, red, orange, brown, cream) PROJECT TITLE — bottom right label (e.g. ORION CHOCO-PIE PACKAGING DESIGN) PROJECT TYPE — bottom right sub-label (e.g. INDUSTRIAL DESIGN SHEET) MATERIAL NOTE 1 — e.g. Matte Laminated Paperboard MATERIAL NOTE 2 — e.g. Glossy UV Spot Varnish MATERIAL NOTE 3 — e.g. Corrugated Cardboard Insert MATERIAL NOTE 4 — e.g. Mealistic Paperboard MATERIAL NOTE 5 — e.g. Cardstock and Adhesive Seams PHASE 1 — CANVAS Portrait format (3:4). Background: light neutral grey — the color of a real sketchbook or drafting paper. At the very top: a spiral binding strip — rendered as a realistic row of metal coil rings across the full width, like a professional sketchpad. This binding is the first thing visible and establishes the entire presentation as a physical design document. PHASE 2 — BOX FACE DESIGNS Design the complete packaging artwork that will wrap all box faces. Use BRAND NAME, PRODUCT NAME, VARIANT NAME, PRODUCT PHOTO 1, INGREDIENT PHOTO, COLOR PALETTE. The box face should feel like a real retail product — bold brand hierarchy, appetite-appeal food photography, clean structured layout. This artwork is then applied consistently across all views below. PHASE 3 — ORTHOGRAPHIC VIEWS (top section) Arrange four flat technical views in a clean grid with dimension annotations: FRONT VIEW — full front face of box, largest panel, bottom left of grid. Annotated with BOX WIDTH (horizontal arrow above) and BOX HEIGHT (vertical arrow left side) SIDE VIEW 1 — narrow side panel, center of grid. Annotated with BOX DEPTH (horizontal arrow above) TOP VIEW — top face of box, top right of grid. Annotated with width and depth dimensions BOTTOM VIEW — small flat bottom face, right side. Annotated with depth dimension All dimension lines are thin black with arrow endpoints. Labels in small clean sans-serif. View titles in small uppercase below each panel. PHASE 4 — HERO 3D RENDER (center) One large photorealistic 3D perspective render of the assembled box — slightly angled, showing front face and one side face simultaneously. Soft neutral shadow beneath. This is the centerpiece of the sheet — larger than any single orthographic view. Material callout arrows pointing to specific areas with MATERIAL NOTE 1, MATERIAL NOTE 2, MATERIAL NOTE 3, MATERIAL NOTE 4 labels in small handwritten-style or clean serif annotation type. PHASE 5 — ADDITIONAL VIEWS (mid section) Arranged around the hero render: SIDE VIEW 1 — tall narrow vertical panel, left side, with 20mm depth annotation SIDE VIEW 2 — same narrow panel, right side OBLIQUE PERSPECTIVE — small 3/4 angle render of box, bottom right, labeled OBLIQUE PERSPECTIVE PRODUCT CLOSE-UP — PRODUCT PHOTO 2 and PRODUCT PHOTO 3 showing product detail below oblique view PHASE 6 — COLOR PALETTE SWATCHES Two rows of color swatches — one row after the orthographic views section, one row after the dieline section. Each swatch is a filled circle, colors taken from COLOR PALETTE. No labels needed — just the circles in a horizontal row. PHASE 7 — DIELINE / FLAT POSITION Bottom left quadrant: the complete box dieline — all faces unfolded flat showing the full packaging layout. Dashed fold lines, solid cut lines. All faces labeled with the full packaging artwork applied. Dimension annotations: BOX HEIGHT vertical arrow on left side, bottom width measurements. Label below: FLAT POSITION in small uppercase. MATERIAL NOTE 5 callout arrow pointing to seam area. PHASE 8 — PROJECT ID BLOCK Bottom right corner: a clean rectangular project identification box with thin black border. Contains: PROJECT TITLE in bold uppercase PROJECT: label followed by PROJECT TYPE in bold All in dark type on white or light background. Feels like a title block on an engineering drawing. TECH SPECS The entire sheet must read as a professional industrial design document — not a marketing presentation. Dimension lines must be precise and consistent. All views must be correctly proportioned relative to each other. The 3D render is the only element with shadow/lighting — everything else is flat. Font system: one clean sans-serif for all annotations and labels, one bold display font for the product name on packaging. The spiral binding at top is non-negotiable — it defines the entire sketchbook format. The sheet must feel like something a packaging engineer would hand to a print production team. Mood: a senior packaging designer at a major FMCG agency spent a full day perfecting this spec sheet — every measurement is intentional, every view tells the factory exactly what to print and fold.

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