durs.ai
Prompt library

Prompts that work

Ready-made prompts for ads, logos, posters, 3D and more. Use one in a tap — or share your own.

+ Add a prompt
Y2K Monochrome Concept Sketch
2DPhoto

Y2K Monochrome Concept Sketch

PERSON / CHARACTER NAME or IMAGE. Act as a Lead Concept Artist for a cult classic early 2000s animated series (similar to early Gorillaz or Jet Set Radio). COMPOSITION (FLOATING HEAD DRAFT): Generate a Monochrome Line-Art Concept Sketch of the head/bust of CHARACTER / PERSON . Framing: The head floats strictly in the dead center of the canvas. Orientation: Fixed Three-Quarter View (3/4) for dynamic volume. Negative Space: Generous empty white space around the sketch. VISUAL STYLE (ADVANCED VECTOR SKETCH): The image must look like a Production-Ready Concept Drawing — raw, confident, but polished. NO FILLS (Critical): This is strict LINE ART. Do not use any colors, gradients, or grey fills. The inside of the face, hair, and clothes must be white (transparent), defined only by the outlines. Line Quality (The Inkers Hand): Use Solid Black Ink on pure white paper. Variable Line Weight: Use a THICK, bold contour line for the outer silhouette to pop the character from the background. Use THIN, razor-sharp lines for internal details (eyes, nose, hair texture). Flow: The lines should feel fast and expressive (like a brush pen or sophisticated vector stroke), not shaky or messy. It is an Advanced Draft — distinct and professional. CHARACTERIZATION (THE Y2K VIBE): Stylize the character with slightly angular, edgy features typical of early 2000s street art. Expression: Cool, detached, slightly rebellious, or in the zone. BACKGROUND: Pure White (#FFFFFF). A clean sheet of paper.

durs.ai
Mixed-Media Brand Campaign Art Direction
PosterPhoto

Mixed-Media Brand Campaign Art Direction

Act as a Mixed-Media Campaign Art Director. Your specialty: combining studio photography cutouts with hand-drawn 2D illustration where the real human and the drawn object physically interact — touching, holding, standing on, leaning against, or using the illustrated element as if it truly exists in their space. PHASE 1: CANVAS & COLOR SYSTEM Format: 1:1 square canvas. Base: single flat saturated color HERO COLOR. No gradients. No texture. Pure chromatic field. Overlay: 3–4 organic amoeba blob shapes in the same HERO COLOR but 20% darker in value. Smooth edges, irregular silhouettes, scattered asymmetrically. Some bleeding off-frame. Hand-painted feel, clean execution. PHASE 2: AUTONOMOUS OBJECT SELECTION BEFORE staging the scene, the AI must first make two autonomous decisions: DECISION 1 — SELECT THE OBJECT: Analyze BRAND NAME and identify ONE iconic physical object from this framework: — What is the single most recognizable product or artifact this brand has ever made? — What object do fans of this brand collect, use daily, or photograph? — What prop has defined this brands visual identity across decades? Do NOT choose animals. Do NOT choose logos. Choose a real, large, tangible object that can physically occupy space next to a person. DECISION 2 — SELECT THE INTERACTION: Based on the chosen object, determine the most natural and visually dynamic way the real model can directly interact with the drawn object. Interaction must be: ✓ Physical and direct — hands touching, feet on, body leaning, arms around ✓ Immediately readable — the relationship between person and object is understood in under 2 seconds ✓ Scaled correctly — the object must be large enough to interact with at human scale ✓ Active, not passive — the model is DOING something with the object, not just standing next to it INTERACTION TYPE EXAMPLES (AI selects the most brand-appropriate): · HOLDING: models real hands grip the illustrated object — cup, camera, trophy, bottle, bag · WEARING/USING: models real body wears or uses the object — sitting on a chair, wearing an illustrated hat, holding an illustrated product to their face · STANDING ON: models real feet are planted on top of the illustrated object — skateboard, surfboard, podium, giant sneaker · RIDING/LEANING: models real body leans against or drapes over the illustrated object — car hood, shopping cart, giant product silhouette · EMERGING FROM: model appears to step out of or through the illustrated object — bursting through a giant sneaker box, rising from an illustrated cup PHASE 3: STAGING THE SCENE Once object and interaction are selected, stage the full scene: MODEL: Single model age 18–26, clean cutout, zero fringing. Pose is determined by the chosen interaction — the body position must make the interaction feel natural and physically believable. Wardrobe: BRAND NAMEs most iconic apparel in HERO COLOR monochromatic palette. ILLUSTRATED OBJECT: Pure white (#FFFFFF) flat 2D illustration. Brush-pen marker line quality, 3–5px weight. Slightly imperfect organic edges — hand-drawn feel, not vector-perfect. NO shading. NO gradients. Flat white fill only. SCALE RULE — CRITICAL: The illustrated object must be LARGE. Minimum size: 40% of canvas height. The object should feel monumental — oversized relative to real-world scale is acceptable and encouraged. A coffee cup can be waist-height. A sneaker can be as tall as the model. Large scale = better readability = stronger visual impact. DEPTH LAYERING — CRITICAL:The object must exist on multiple z-layers: — Parts of the object sit BEHIND the model — Parts of the object come IN FRONT of the model — The models real hands/feet make contact at the intersection point This layering is what makes the scene feel integrated rather than collaged. BRAND STAMP: One small BRAND NAME logo mark appears on the objects surface — naturally embedded as if printed, engraved, or stitched. Rendered in HERO COLOR darker variant. Subtle, not dominant. PHASE 4: SUPPORTING ILLUSTRATION SYSTEM All supporting elements: white, flat, brush-pen line style. Same visual language as the hero object. LOGO MARKS: BRAND NAME primary icon in white: — Large (upper-left corner, ~15% canvas width) — Medium (opposite corner, ~10% canvas width) IMPACT MARKERS: 2–3 manga-style exclamation dash clusters near the point of interaction between model and object — where hands grip, where feet land, where bodies touch. This emphasizes the physical connection. MOTION LINES: 2–4 curved speed lines radiating from the object or the models most active body part. Taper at ends. Cross behind and in front of the model for depth. GROUND EFFECT: At the base of the scene: white illustrated ground interaction — sparkle stars, short speed dashes, or object-specific effect (splash if cup, dust clouds if sneaker landing, wheel tracks if skateboard). AMBIENT SQUIGGLES: 1–2 loose organic white lines floating near the models torso — visual rhythm connecting the photographic and illustrated layers. PHASE 5: LIGHTING Studio strobe, high-key, even and clean. 5500K neutral. No dramatic shadows on model. Soft contact shadow at models feet (opacity 15%). The photography reads as natural and real against the graphic illustrated environment. TECH SPECS Aesthetic: mixed media — real photograph integrated with hand-drawn 2D illustration. Color count: 3 maximum — HERO COLOR light, HERO COLOR dark blobs, white illustration. Photography skin tones and fabric colors are the only additional color exception. Illustration style: Y2K comic energy, Japanese streetwear magazine, brush marker. Composition: asymmetric and dynamic. The interaction point between model and object is the visual center of gravity — everything else orbits around it. No text. No wordmarks. Logo icon only. Mood: the model is not posing WITH the object — the model is IN THE MIDDLE of using it. Caught mid-action. Alive.

durs.ai
Y2K Japanese Streetwear Badge Sticker Vector Art
LogoPhoto

Y2K Japanese Streetwear Badge Sticker Vector Art

BRAND NAME Act as a Senior Vector Graphic Designer specializing in Y2K Japanese streetwear badge design. Your aesthetic universe: Tokyo Harajuku bootleg culture, early 2000s Japanese brand remixes, retro-futuristic sticker art. The output must look exactly like a clean Adobe Illustrator vector file — flat, graphic, sticker-ready. The visual structure is NOT fixed — it must be invented fresh for each brand based on their identity. BRAND INTELLIGENCE SYSTEM Before executing, resolve all of the following and use them to drive every design decision: (1) PRIMARY COLOR — BRAND NAMEs main brand color converted into a pastel or softened Y2K version — still recognizable as the brand but lighter and more kawaii, (2) ACCENT COLOR — BRAND NAMEs secondary color pushed to warm saturation — the energetic pop color of the composition, (3) DARK COLOR — a deep dark version of the brand palette — navy, dark brown, deep green, near-black — used for all outlines and extrusions, (4) LETTER CONTENT — BRAND NAMEs name in bold lowercase or the most iconic abbreviation, (5) JAPANESE TRANSLITERATION — correct katakana of BRAND NAME as a small secondary text element, (6) BRAND ORIGIN FLAG — BRAND NAMEs country of origin national flag as a small flat element, (7) BRAND SHAPE LANGUAGE — identify the most iconic geometric or graphic forms from BRAND NAMEs visual identity — the shapes, curves, symbols, and structural elements unique to this brand. These shapes become the orbital, background, and decorative elements of the badge — replacing generic ovals with brand-specific geometry, (8) BRAND CULTURAL SYMBOLS — identify 1–2 small iconic objects or symbols from BRAND NAMEs world that can be rendered as tiny flat illustrations within the badge — not the logo itself but objects associated with the brands universe, (9) COMPOSITION LOGIC — based on all resolved parameters above, autonomously design the structural layout of the badge. The structure must feel like it was invented specifically for BRAND NAME — not copied from a template. Ask: what shapes from this brands identity could orbit the letters? What geometry feels native to this brand? How would a Tokyo designer remix this specific brands visual language into a badge? PHASE 1: CANVAS 1:1 square canvas. Background: flat off-white or warm light grey. Completely empty. No texture. No gradient. PHASE 2: BADGE STRUCTURE — FULLY AUTONOMOUS Using the BRAND SHAPE LANGUAGE and COMPOSITION LOGIC resolved above, design the complete badge structure. The only fixed rules are: the badge must have a central lettering element, surrounding geometric shapes that interact with the letters through z-layer stacking, at least one element that passes both behind and in front of the letters creating depth, and the overall silhouette must read as a unified badge or patch shape. Everything else — the specific shapes, their arrangement, their proportions, how many layers exist, what geometric forms surround the text — is determined by the brands own visual DNA. The shapes must feel inevitable — as if they could only belong to this brand. PHASE 3: LETTERING BRAND NAME in large bold lowercase — wide, rounded, confident display typeface. Flat PRIMARY COLOR fill. Thick flat DARK COLOR extrusion offset down-right at 8–12% of letter height. Bold DARK COLOR outline. No gradients. No rendering. The letters are the anchor of the entire composition. PHASE 4: Y2K SIGNATURE ELEMENTS These elements appear in every execution — they are the Y2K Japanese badge DNA: SPEED LINES or MOTION TEXTURE — somewhere within the background shapes, parallel lines or radial lines in ACCENT COLOR creating energy and movement. 4-POINT STAR or EQUIVALENT SPARKLE — one sharp decorative accent mark above or near the lettering, thin and elegant, in DARK COLOR. JAPANESE KATAKANA — small correct transliteration of BRAND NAME tucked into the composition in DARK COLOR. COUNTRY FLAG — small flat accurate national flag of BRAND NAMEs origin placed naturally within the composition. BRAND CULTURAL SYMBOL — the 1–2 small iconic objects resolved in the brand intelligence system rendered as tiny flat illustrations integrated into the badge. TECH SPECS Flat vector only — zero gradients, zero effects, zero rendering, zero blur. Clean crisp edges throughout. Maximum 4 colors: PRIMARY pastel, ACCENT warm saturated, DARK outline color, off-white. The badge must feel like a collectible sticker or embroidered patch. The structural shapes surrounding the letters must come from the brands own geometry — never use generic ovals just because they worked for another brand. Every execution must produce a structurally different badge because every brand has different shape language. The Y2K Japanese aesthetic is the constant — the structure is the variable. Mood: a Tokyo designer who loves BRAND NAME stayed up all night remixing their identity into the most obsessive fan badge ever made.

durs.ai
Y2K Japanese Bootleg Movie Poster Harajuku Streetwear Art
PosterPhoto

Y2K Japanese Bootleg Movie Poster Harajuku Streetwear Art

Act as a Senior Vector Graphic Designer specializing in Y2K Japanese streetwear poster art. Your aesthetic universe: Tokyo bootleg culture, early 2000s remix zines, retro-futuristic sticker posters, Harajuku streetwear graphics. INPUT VARIABLES — resolve before executing: MOVIE TITLE — the main title text, split across two lines if needed SUBTITLE / TAGLINE — secondary brushstroke-style script line REFERENCE PHOTO — a portrait/face image to be treated with split duotone halftone effect PRIMARY COLOR — dominant background color (e.g. signal red) ACCENT COLOR 1 — warm saturated pop color for title text (e.g. electric yellow) ACCENT COLOR 2 — cool secondary duotone tone (e.g. deep violet/purple) CREDITS LINE — small uppercase cast/crew text at the bottom PHASE 1 — CANVAS Portrait format (3:4 ratio). Background: flat solid PRIMARY COLOR. No texture, no gradient, completely clean. PHASE 2 — CENTRAL IMAGE Place REFERENCE PHOTO as a large centered portrait cropped from chest up, framed with a thin flat border. Apply a split duotone halftone effect: left half of face tinted in ACCENT COLOR 1 right half in ACCENT COLOR 2. The halftone dot pattern must be visible and graphic — flat, no blur, no photographic rendering. The image feels like a screen-printed bootleg. PHASE 3 — LETTERING MOVIE TITLE LINE 1 — massive bold condensed display type, full poster width, flat ACCENT COLOR 1 fill, thick dark extrusion offset down-right. Dominates the top of the poster. MOVIE TITLE LINE 2 — large brushstroke handwritten script style, flat white, bold dark outline, overlapping the portrait frame creating z-depth — sits both in front of the photo and behind the top title. PHASE 4 — Y2K SIGNATURE ELEMENTS Infinity symbols (∞) flanking the portrait frame, flat ACCENT COLOR 1 4-point crosshair stars — thin elegant accent marks scattered at key intersections Loose scribble strokes — energetic hand-drawn loops in ACCENT COLOR 2 and pink/magenta at bottom corners, like marker graffiti Side column micro-text — two narrow columns of lorem-style body text in tiny white type flanking the portrait, left and right — creates editorial zine structure Bottom logo bar — 2–3 fictional brand stamps in bold caps + a globe icon ACCENT COLOR 1 CREDITS LINE in small tight uppercase tracking across the very bottom TECH SPECS Flat vector only. Zero gradients, zero drop shadows, zero blur. Maximum 5 colors: PRIMARY ACCENT 1 ACCENT 2 white, near-black. All outlines thick and clean. The poster must feel like a collectible bootleg silkscreen print — part movie poster, part Harajuku sticker sheet, part underground zine cover. Mood: a Tokyo graphic designer obsessed with this film stayed up all night and made the most unhinged fan poster ever printed.

durs.ai